The Gingerbread Man
Product Code: GB8000
Approx. Run Time: 45 min.
Sally is unhappy to leave the city to live on a farm with her aunt and uncle, until a gingerbread cookie comes to life and takes her on an adventure.
Learn moreWe now have many scripts available in a digital format for perusal, classroom use and performance! If you don't see a particular title you are looking for in this list, please complete this brief Digital Script Request Form.
PLEASE NOTE:
Digital scripts are intended for online use only and CANNOT be printed. Digital scripts must be paid for in full before they can be downloaded. After payment is received, you will be able to download the digital file from your online account. Digital scripts ordered using a school purchase order (PO) will download only after payment via check, credit card or wire transfer has been made. Please see the full list of Frequently Asked Questions for more information.
We now have many scripts available in a digital format for perusal, classroom use and performance! If you don't see a particular title you are looking for in this list, please complete this brief Digital Script Request Form.
PLEASE NOTE:
Digital scripts are intended for online use only and CANNOT be printed. Digital scripts must be paid for in full before they can be downloaded. After payment is received, you will be able to download the digital file from your online account. Digital scripts ordered using a school purchase order (PO) will download only after payment via check, credit card or wire transfer has been made. Please see the full list of Frequently Asked Questions for more information.
Product Code: GB8000
Approx. Run Time: 45 min.
Sally is unhappy to leave the city to live on a farm with her aunt and uncle, until a gingerbread cookie comes to life and takes her on an adventure.
Learn moreProduct Code: GB2000
Approx. Run Time: 35 min.
The play is a rollicking farce laid in a 16th-century English hamlet. Among its often-patched, seldom-washed inhabitants is Gammer Gurton, a jolly old gossip whose most precious possession is a steel needle. But, alas!—Gammer loses her needle, and the entire village finds itself in a turmoil.
Learn moreProduct Code: DC8000
Approx. Run Time: 65 min.
This play is made up of 16 small scenes all set in a cemetery in Buffalo, NY. In each of the scenes, different mourners come to the grave site with various comedic and dramatic exchanges with the deceased.
Learn moreProduct Code: CM6000
Approx. Run Time: 70 min.
Hank is a present-day factory foreman who fires one of his men, who then knocks him unconscious. When he wakes up, he is back in the time of Camelot. His knowledge of present day things gives him an advantage in surviving this new life.
Learn moreProduct Code: CL9000
Approx. Run Time: 30 min.
A clockmaker creates a beautiful clock selected by the King as a gift for the Queen. Trouble arises when the clock "meows" instead of "cuckoos."
Learn moreProduct Code: GA7000
This production plan includes set, make-up and costume designs, complete with sketches and instructions, for The Great Cross-Country Race.
Learn moreProduct Code: WD8000
Approx. Run Time: 35 min.
In the forest at night, Wolf and Dog encounter stories from around the world contrasting wolf images in legend and nature. By dawn, she and Dog understand the high price of freedom. With respect for one another, they choose their separate ways.
Learn moreProduct Code: IA1000
In this book, Dan Kelin provides detailed strategies for exploring language and communication through drama, as well as springboards to success through story making, reader's theater, and improvisational plays leading to informal performance. A selection of delightful short tales from around the world, ideal for drama, add to the richness of this material.
Learn moreProduct Code: TK1000
With the emphasis on standards of learning and test scores, it's harder than ever to keep the arts in the elementary classroom. But as some options dry up, others blossom. Currently arts specialists are being called on to share their expertise with education majors and teachers, bringing the arts to a wider range of children through daily school activities.
Learn moreProduct Code: BD5000
Have you noticed how the very children who, at 5 or 8 or so, were spontaneous and articulate and imaginative suddenly become, on the threshold of adolescence, sullen or silent, bored or supercilious? No group is so hard to reach. People who work with this age group need all the help they can get. Breaking Through is the handbook to give you just that help. It provides theater games well suited to channel the energies and capture the imagination of 10s to 15s.
Learn more