Wanda is the last psychic wombat on Earth, and she is struggling to run her fortune-telling business. Desperate for an assistant, Wanda places an ad in the paper, yielding her such applicants as Joe, a hillbilly opossum who thinks he can probably be a psychic medium if he cuts back on the glazed donuts, and Jack, an energized rabbit with a large, TV-game-show-host personality but absolutely no clairvoyant certainty. Her skeptical sisters are of no help eitherher parents roll their eyes and wish she were a doctor, and the Traveling Institute of Psychic Detection Services, LLC., shows up just in time to make a complete mockery of her life's work with their phony Telekinetic Telephone (patent pending) and Sixth Sense Shooter 6000 (batteries not included). As if Wanda's day couldn't get any worse, the mayor announces that she now needs a psychic license to do business within the city limits! With nothing left to do, Wanda considers selling her business to some shady-looking businesspeople who are planning to open another 24-hour Floormart locationafter all, what could be better than buying umbrellas, underwear and basketballs in bulk?! The applicants would even be hired on the spot! While looking for a place to clear her mind, Wanda meets a mysterious wombat sleeping on the bench outside her shop. He seems to "know" exactly how she is feeling, and he has some visions of his own about these Floormart people that send chills up his fur. With the deed to her shop in hand, Wanda rushes into the town hall meeting to discover that things aren't always as they seem and that, with a little help from her friends, she just may be able to change what's in the cards.
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