Canterbury Tale From The Wife of Bath
Product Code: CK2000
Approx. Run Time: 40 min.
A knight of the round table must solve a riddle or lose his life.
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Product Code: CK2000
Approx. Run Time: 40 min.
A knight of the round table must solve a riddle or lose his life.
Learn moreProduct Code: CM6000
Approx. Run Time: 70 min.
Hank is a present-day factory foreman who fires one of his men, who then knocks him unconscious. When he wakes up, he is back in the time of Camelot. His knowledge of present day things gives him an advantage in surviving this new life.
Learn moreProduct Code: CL9000
Approx. Run Time: 30 min.
A clockmaker creates a beautiful clock selected by the King as a gift for the Queen. Trouble arises when the clock "meows" instead of "cuckoos."
Learn moreProduct Code: IC6000
Approx. Run Time: 35 min.
Two brave subjects set out on a quest to find and return a golden teardrop lost by a princess.
Learn moreProduct Code: DE4000
Approx. Run Time: 25 min.
Three bullies must attend a learning camp in the woods after being found guilty of abusing their classmates.
Learn moreProduct Code: GB8000
Approx. Run Time: 45 min.
Sally is unhappy to leave the city to live on a farm with her aunt and uncle, until a gingerbread cookie comes to life and takes her on an adventure.
Learn moreProduct Code: RB8000
Approx. Run Time: 35 min.
The call to war is relentless and takes nearly everyone until a mother deprives them of more fodder for their killing machine.
Learn moreProduct Code: WD8000
Approx. Run Time: 35 min.
In the forest at night, Wolf and Dog encounter stories from around the world contrasting wolf images in legend and nature. By dawn, she and Dog understand the high price of freedom. With respect for one another, they choose their separate ways.
Learn moreProduct Code: M98000
Collection of tested, award-winning monologues and duets by various well-known authors. Excellent for classroom assignments and chapel or church performances.
Learn moreProduct Code: K23000
Approx. Run Time: 45 min.
Schoolgirl Kate thinks war is exciting, until her grandfather gives her a Japanese samurai sword from WWII, and along with the sword comes the ghost of Captain Kuroda, who teaches her that wartime experiences are not games.
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