By Brian Guehring. Based on the characters and mysteries of Sir Arthur Conan Doyle.
Product Code: S2P000
Drama
Middle School | High School | College | Community | Professional | TYA
7 to 13m., 5 to 12w., up to 13 extras
Livestream and Record & Stream Rights Available
70 min.
On a dare, 14-year-old Wiggins tries to pickpocket an old man. Not only is she unsuccessful, but the old man, Sherlock Holmes, takes the ring that was in her pocket and leaves a note with his address. When she goes to retrieve the ring, she proposes to work as his assistant, and he agrees to begin training her. They must learn to trust each other as Wiggins and her group of street urchins help him solve two dangerous mysteries. Learn More
By Jeremy Kisling. Based on the story by Tololwa Mollel.
Product Code: PL7000
Drama
Elementary School | Middle School | High School
2m., 2w., 3 either gender.
Livestream and Record & Stream Rights Available
45 min.
Princess Kalendi refuses to help a bird, who turns out to be very powerful. He brings a drought upon the earth and takes the princess' hair, a symbol of prosperity to her people, from her head. A beggar helps the princess regain her dignity and kindness as they work together to appease the bird with a selfless act that restores the kingdom and the princess' hair. Learn More
Elementary School | Middle School | High School | College | Community | Professional | TYA
2m., 1w., 32 to 46+ either gender (doubling possible for smaller cast).
60 min.
This play presents the classic fairy tale about animal musicians who are kicked out of their homes as worthless, but find new strength and purpose as they band together, becoming an orchestra of musicians. The play then turns the same story into an urban fairy tale with human characters in a big city. Learn More
Middle School | High School | College | Community | Professional
4m., 8w., 9 either gender, doubling possible.
Limited Livestream Rights Available
120 min.
With her mother dead and her father away, Ashgirl lives with her stepmother and stepsisters. When the invitation to the ball arrives from the prince, Ashgirl finds the strength to go with the help of her friends, some of whom come from unexpected places. When she gets home, Ashgirl realizes that in order to regain the fleeting happiness she found in the arms of the prince, she must fight the monsters who have slithered and insinuated their way into her heart and mind. She must believe in herself for others to do so. Learn More